UnityEngine.EventSystems.PointerInputModule.GetPointerData C# (CSharp) Method

GetPointerData() protected method

protected GetPointerData ( int id, PointerEventData &data, bool create ) : bool
id int
data PointerEventData
create bool
return bool
        protected bool GetPointerData(int id, out PointerEventData data, bool create)
        {
            if (!this.m_PointerData.TryGetValue(id, out data) && create)
            {
                PointerEventData data2 = new PointerEventData(base.eventSystem) {
                    pointerId = id
                };
                data = data2;
                this.m_PointerData.Add(id, data);
                return true;
            }
            return false;
        }