UnityEditor.TextureImporterInspector.SetSerializedPropertySettings C# (CSharp) Method

SetSerializedPropertySettings() private method

private SetSerializedPropertySettings ( TextureImporterSettings settings ) : void
settings TextureImporterSettings
return void
        private void SetSerializedPropertySettings(TextureImporterSettings settings)
        {
            this.m_AlphaSource.intValue = (int) settings.alphaSource;
            this.m_ConvertToNormalMap.intValue = !settings.convertToNormalMap ? 0 : 1;
            this.m_HeightScale.floatValue = settings.heightmapScale;
            this.m_NormalMapFilter.intValue = (int) settings.normalMapFilter;
            this.m_GenerateCubemap.intValue = (int) settings.generateCubemap;
            this.m_CubemapConvolution.intValue = (int) settings.cubemapConvolution;
            this.m_SeamlessCubemap.intValue = !settings.seamlessCubemap ? 0 : 1;
            this.m_BorderMipMap.intValue = !settings.borderMipmap ? 0 : 1;
            this.m_NPOTScale.intValue = (int) settings.npotScale;
            this.m_IsReadable.intValue = !settings.readable ? 0 : 1;
            this.m_EnableMipMap.intValue = !settings.mipmapEnabled ? 0 : 1;
            this.m_sRGBTexture.intValue = !settings.sRGBTexture ? 0 : 1;
            this.m_MipMapMode.intValue = (int) settings.mipmapFilter;
            this.m_FadeOut.intValue = !settings.fadeOut ? 0 : 1;
            this.m_MipMapFadeDistanceStart.intValue = settings.mipmapFadeDistanceStart;
            this.m_MipMapFadeDistanceEnd.intValue = settings.mipmapFadeDistanceEnd;
            this.m_SpriteMode.intValue = settings.spriteMode;
            this.m_SpritePixelsToUnits.floatValue = settings.spritePixelsPerUnit;
            this.m_SpriteExtrude.intValue = (int) settings.spriteExtrude;
            this.m_SpriteMeshType.intValue = (int) settings.spriteMeshType;
            this.m_Alignment.intValue = settings.spriteAlignment;
            this.m_WrapMode.intValue = (int) settings.wrapMode;
            this.m_FilterMode.intValue = (int) settings.filterMode;
            this.m_Aniso.intValue = settings.aniso;
            this.m_AlphaIsTransparency.intValue = !settings.alphaIsTransparency ? 0 : 1;
            this.m_TextureType.intValue = (int) settings.textureType;
            this.m_TextureShape.intValue = (int) settings.textureShape;
        }