UnityEditor.TextureImporterInspector.ApplySettingsToTexture C# (CSharp) Method

ApplySettingsToTexture() private method

private ApplySettingsToTexture ( ) : void
return void
        private void ApplySettingsToTexture()
        {
            foreach (AssetImporter importer in base.targets)
            {
                Texture tex = AssetDatabase.LoadMainAssetAtPath(importer.assetPath) as Texture;
                if (this.m_Aniso.intValue != -1)
                {
                    TextureUtil.SetAnisoLevelNoDirty(tex, this.m_Aniso.intValue);
                }
                if (this.m_FilterMode.intValue != -1)
                {
                    TextureUtil.SetFilterModeNoDirty(tex, (FilterMode) this.m_FilterMode.intValue);
                }
                if (this.m_WrapMode.intValue != -1)
                {
                    TextureUtil.SetWrapModeNoDirty(tex, (TextureWrapMode) this.m_WrapMode.intValue);
                }
            }
            SceneView.RepaintAll();
        }