private void ApplySettingsToTexture()
{
foreach (AssetImporter importer in base.targets)
{
Texture tex = AssetDatabase.LoadMainAssetAtPath(importer.assetPath) as Texture;
if (this.m_Aniso.intValue != -1)
{
TextureUtil.SetAnisoLevelNoDirty(tex, this.m_Aniso.intValue);
}
if (this.m_FilterMode.intValue != -1)
{
TextureUtil.SetFilterModeNoDirty(tex, (FilterMode) this.m_FilterMode.intValue);
}
if (this.m_WrapMode.intValue != -1)
{
TextureUtil.SetWrapModeNoDirty(tex, (TextureWrapMode) this.m_WrapMode.intValue);
}
}
SceneView.RepaintAll();
}