UnityEditor.TextureImporterInspector.BuildTargetList C# (CSharp) Method

BuildTargetList() public method

public BuildTargetList ( ) : void
return void
        public virtual void BuildTargetList()
        {
            BuildPlayerWindow.BuildPlatform[] buildPlayerValidPlatforms = GetBuildPlayerValidPlatforms();
            this.m_PlatformSettings = new List<TextureImportPlatformSettings>();
            this.m_PlatformSettings.Add(new TextureImportPlatformSettings(s_DefaultPlatformName, BuildTarget.StandaloneWindows, this));
            foreach (BuildPlayerWindow.BuildPlatform platform in buildPlayerValidPlatforms)
            {
                this.m_PlatformSettings.Add(new TextureImportPlatformSettings(platform.name, platform.DefaultTarget, this));
            }
        }