public virtual void BuildTargetList()
{
BuildPlayerWindow.BuildPlatform[] buildPlayerValidPlatforms = GetBuildPlayerValidPlatforms();
this.m_PlatformSettings = new List<TextureImportPlatformSettings>();
this.m_PlatformSettings.Add(new TextureImportPlatformSettings(s_DefaultPlatformName, BuildTarget.StandaloneWindows, this));
foreach (BuildPlayerWindow.BuildPlatform platform in buildPlayerValidPlatforms)
{
this.m_PlatformSettings.Add(new TextureImportPlatformSettings(platform.name, platform.DefaultTarget, this));
}
}