UnityEditor.TextureImporterInspector.BumpGUI C# (CSharp) Method

BumpGUI() private method

private BumpGUI ( TextureInspectorGUIElement guiElements ) : void
guiElements TextureInspectorGUIElement
return void
        private void BumpGUI(TextureInspectorGUIElement guiElements)
        {
            EditorGUI.BeginChangeCheck();
            this.ToggleFromInt(this.m_ConvertToNormalMap, s_Styles.generateFromBump);
            this.m_ShowBumpGenerationSettings.target = this.m_ConvertToNormalMap.intValue > 0;
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowBumpGenerationSettings.faded))
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.Slider(this.m_HeightScale, 0f, 0.3f, s_Styles.bumpiness, new GUILayoutOption[0]);
                EditorGUILayout.Popup(this.m_NormalMapFilter, s_Styles.bumpFilteringOptions, s_Styles.bumpFiltering, new GUILayoutOption[0]);
                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFadeGroup();
            if (EditorGUI.EndChangeCheck())
            {
                this.SyncPlatformSettings();
            }
        }