Pluton.Player.GetLookHit C# (CSharp) Method

GetLookHit() public method

public GetLookHit ( float maxDist = 500f, int layers = Physics.AllLayers ) : RaycastHit
maxDist float
layers int
return UnityEngine.RaycastHit
        public RaycastHit GetLookHit(float maxDist = 500f, int layers = Physics.AllLayers)
        {
            RaycastHit hit;
            Ray orig = basePlayer.eyes.HeadRay();
            Physics.Raycast(orig, out hit, maxDist, layers);
            return hit;
        }