public void OnPlayerDeserialized(StreamingContext context)
{
Logger.LogWarning("Deserializing player with id: " + SteamID);
_basePlayer = BasePlayer.FindByID(GameID);
if (_basePlayer == null)
Logger.LogWarning("_basePlayer is <null>, is the player offline?");
else
Logger.LogWarning("basePlayer found: " + _basePlayer.displayName);
}