public void spawn(String[] args, Player player)
{
string entity = args[0];
int count;
bool success = int.TryParse(args[1], out count);
if (!success)
count = 1;
Vector3 loc2 = player.Location;
Vector3 lookpos = player.GetLookPoint();
float dist = Util.GetVectorsDistance(loc2, lookpos);
if (dist > 50.0)
{
player.Message("Distance is too far from your current location. Please look where you want it to spawn");
}
else
{
Vector3 loc = lookpos;
spawnit(entity, loc, count);
}
}