public GetLookHit ( float maxDist = 500f, int layers = Physics.AllLayers ) : |
||
maxDist | float | |
layers | int | |
Результат |
public RaycastHit GetLookHit(float maxDist = 500f, int layers = Physics.AllLayers)
{
RaycastHit hit;
Ray orig = basePlayer.eyes.HeadRay();
Physics.Raycast(orig, out hit, maxDist, layers);
return hit;
}