Mono.Cecil.PE.ByteBuffer.WriteUInt16 C# (CSharp) Method

WriteUInt16() public method

public WriteUInt16 ( ushort value ) : void
value ushort
return void
        public void WriteUInt16(ushort value)
        {
            if (position + 2 > buffer.Length)
                Grow (2);

            buffer [position++] = (byte) value;
            buffer [position++] = (byte) (value >> 8);

            if (position > length)
                length = position;
        }

Usage Example

Esempio n. 1
0
 private void Write(ResourceDirectory directory, int writeDepth, int currentDepth, ref int offset, Dictionary <string, int> strings, ref int stringTableOffset, ByteBuffer stringTable)
 {
     if (currentDepth == writeDepth)
     {
         ushort namedEntries = directory.SortEntries();
         // directory header
         win32_resources.WriteUInt32(directory.Characteristics);
         win32_resources.WriteUInt32(directory.TimeDateStamp);
         win32_resources.WriteUInt16(directory.MajorVersion);
         win32_resources.WriteUInt16(directory.MinVersion);
         win32_resources.WriteUInt16(namedEntries);
         win32_resources.WriteUInt16((ushort)(directory.Entries.Count - namedEntries));
         foreach (ResourceEntry entry in directory.Entries)
         {
             WriteEntry(entry, ref offset, strings, ref stringTableOffset, stringTable);
         }
     }
     else
     {
         foreach (ResourceEntry entry in directory.Entries)
         {
             Write(entry.Directory, writeDepth, currentDepth + 1, ref offset, strings, ref stringTableOffset, stringTable);
         }
     }
 }
All Usage Examples Of Mono.Cecil.PE.ByteBuffer::WriteUInt16