Mono.Cecil.PE.ByteBuffer.WriteCompressedUInt32 C# (CSharp) Method

WriteCompressedUInt32() public method

public WriteCompressedUInt32 ( uint value ) : void
value uint
return void
        public void WriteCompressedUInt32(uint value)
        {
            if (value < 0x80)
                WriteByte ((byte) value);
            else if (value < 0x4000) {
                WriteByte ((byte) (0x80 | (value >> 8)));
                WriteByte ((byte) (value & 0xff));
            } else {
                WriteByte ((byte) ((value >> 24) | 0xc0));
                WriteByte ((byte) ((value >> 16) & 0xff));
                WriteByte ((byte) ((value >> 8) & 0xff));
                WriteByte ((byte) (value & 0xff));
            }
        }