CharacterBehavior.pickUpMat C# (CSharp) Method

pickUpMat() public method

public pickUpMat ( GameObject pickUp ) : void
pickUp GameObject
return void
    public virtual void pickUpMat(GameObject pickUp)
    {
        int[] newMats = pickUp.GetComponent<CrystalScript>().newMats;
        for (int i=0; i<currentMats.Length; i++)
        {
            currentMats[i] += newMats[i];
        }
        if (PickUpList!=null)
        {
            PickUpList.Add (pickUp);
            pickUp.SetActive(false);
        }
    }