CharacterBehavior.OnCollisionEnter2D C# (CSharp) Method

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D other ) : void
other Collision2D
return void
    public override void OnCollisionEnter2D(Collision2D other)
    {
        base.OnCollisionEnter2D (other);

        /*if (other.gameObject.tag == "floor" || other.gameObject.tag == "impTrigger" || other.gameObject.tag == "moving") {
            // fall death if you're falling too quickly
            //print(other.relativeVelocity.y);
            if (other.relativeVelocity.y <= -25.0f) {
                if (PlayerAnim && !CharacterBehavior.Dying) {
                    //print ("Death by falling!  Eeheehee!");
                    PlayerAnim.SetBool ("FallDeath", true);
                    CharacterBehavior.Dying = true;
                }
            }
        }*/
        if (onGround())
        {
           PlayerAnim.SetBool("Jump", false);
           PlayerAnim.SetBool("Fall", false);
        }
        //if (other.gameObject.layer == 12)
        //{
        //   cdImp = other.gameObject;
        //}
    }