CharacterBehavior.FixedUpdate C# (CSharp) Method

FixedUpdate() private method

private FixedUpdate ( ) : void
return void
    void FixedUpdate()
    {
        //		if(!WallColl || onGround())
        //		{
        //if (HoldingStickImp)
        //{
        //    HoldingStickImp = false;
        //    Input.ResetInputAxes();
        //}
        float move = Input.GetAxis("Horizontal");
        //Physics2D.Raycast(checkWall.origin, checkWall.direction, checkWallDist, wallMasks).collider
        if (move > 0 && FacingRight || move < 0 && !FacingRight)
        {

            if (rayhit.distance == checkWallDist)
            {

                rb.velocity = new Vector2(0.0f, rb.velocity.y);
            }
            else if (rayhit.distance != 0)
            {
                rb.velocity = new Vector2(right * (-1.0f * rayhit.distance), rb.velocity.y);
            }
            else
            {
                rb.velocity = new Vector2(move * speed, rb.velocity.y);
            }
        }
        else
        {
            if (rayhit.distance == checkWallDist)
            {

                rb.velocity = new Vector2(0.0f, rb.velocity.y);
            }
            else if (rayhit.distance != 0)
            {
                rb.velocity = new Vector2(right * (-1.0f * rayhit.distance), rb.velocity.y);
            }
            else
            {
                rb.velocity = new Vector2(move * (speed / 2), rb.velocity.y);
            }
        }

        //Animations for moving left and right
        if (PlayerAnim)
        {
            if (move!=0 && onGround())
            {
                PlayerAnim.SetBool("Move", true);
            }
            //else if (!onGround() && rb.velocity.y>0 && !PlayerAnim.GetBool("Jump"))
            //{
            //    PlayerAnim.SetBool("Jump", true);
            //}
            else if (!onGround() && rb.velocity.y <= -2f && !PlayerAnim.GetBool("Fall"))
            {
                PlayerAnim.SetBool("Fall", true);
            }
            else
            {
                PlayerAnim.SetBool("Move", false);
            }
        }

        // Check if the sprite needs to flip
        if (move > 0 && !FacingRight) {
            if (onGround())
            {
                Flip();
            }
        }
        else if (move < 0 && FacingRight)
        {
            if (onGround())
            {
                Flip();
            }
        }

        // Dictate the player's direction
        if (CharacterBehavior.FacingRight) {
            Dir = Vector2.right;
        } else {
            Dir = Vector2.left;
        }

        // If the player needs to jump now, JUMP!
        //if (jumpNow)
        //{
        //    CheckHoldingStickImp();
        //    ////Force added for up direction
        //    //rb.velocity = new Vector2(rb.velocity.x,0);
        //    //rb.AddForce(new Vector2(0, jumpspeed), ForceMode2D.Impulse);
        //    //jumpNow = false;
        //    //anim.SetBool ("Ground", false);
        //}
    }