public void ThrowImp(float FM)
{
HoldingImp = "";
GameObject childImp = transform.GetChild(5).gameObject;
childImp.GetComponent<ImpAI>().held = false;
childImp.transform.parent = null;
Rigidbody2D childRb = childImp.GetComponent<Rigidbody2D>();
childRb.isKinematic = false;
childRb.AddForce(mP.direction * FM, ForceMode2D.Impulse);
//if (childImp.GetComponent<ImpAI>().dead == false)
//{
childImp.GetComponent<BoxCollider2D>().enabled = true;
//}
//else
//{
//childImp.transform.FindChild("ImpTrigger").GetComponent<CircleCollider2D>().enabled = true;
//}
if (childImp.GetComponent<ImpAI>().DropKill == true)
{
Destroy(childImp);
}
}