private OverlapArea ( Vector2 pointA, Vector2 pointB, int layerMask ) : Collider2D | ||
pointA | Vector2 | |
pointB | Vector2 | |
layerMask | int | |
Résultat | Collider2D |
public static Collider2D OverlapArea(Vector2 pointA, Vector2 pointB, int layerMask)
{
float positiveInfinity = float.PositiveInfinity;
float negativeInfinity = float.NegativeInfinity;
return INTERNAL_CALL_OverlapArea(ref pointA, ref pointB, layerMask, negativeInfinity, positiveInfinity);
}
Physics2D::OverlapArea ( Vector2 pointA, Vector2 pointB ) : Collider2D | |
Physics2D::OverlapArea ( Vector2 pointA, Vector2 pointB, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D | |
Physics2D::OverlapArea ( Vector2 pointA, Vector2 pointB, int layerMask, float minDepth ) : Collider2D |