UnityEditor.MaterialEditor.GetGlobalIlluminationInt C# (CSharp) Méthode

GetGlobalIlluminationInt() private static méthode

private static GetGlobalIlluminationInt ( MaterialGlobalIlluminationFlags flags ) : int
flags MaterialGlobalIlluminationFlags
Résultat int
        private static int GetGlobalIlluminationInt(MaterialGlobalIlluminationFlags flags)
        {
            int num = 0;
            if ((flags & MaterialGlobalIlluminationFlags.RealtimeEmissive) != MaterialGlobalIlluminationFlags.None)
            {
                return 1;
            }
            if ((flags & MaterialGlobalIlluminationFlags.BakedEmissive) != MaterialGlobalIlluminationFlags.None)
            {
                num = 2;
            }
            return num;
        }
MaterialEditor