Server.Network.PacketHandlers.RegisterEncoded C# (CSharp) Méthode

RegisterEncoded() public static méthode

public static RegisterEncoded ( int packetID, bool ingame, OnEncodedPacketReceive onReceive ) : void
packetID int
ingame bool
onReceive OnEncodedPacketReceive
Résultat void
        public static void RegisterEncoded( int packetID, bool ingame, OnEncodedPacketReceive onReceive )
        {
            if ( packetID >= 0 && packetID < 0x100 )
                m_EncodedHandlersLow[packetID] = new EncodedPacketHandler( packetID, ingame, onReceive );
            else
                m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler( packetID, ingame, onReceive );
        }

Usage Example

Exemple #1
0
 public static void Initialize()
 {
     PacketHandlers.RegisterEncoded(0x1E, true, new OnEncodedPacketReceive(EquipLastWeaponRequest));
 }
All Usage Examples Of Server.Network.PacketHandlers::RegisterEncoded
PacketHandlers