public static void GameCentralMoniter( NetState state, PacketReader pvSrc )
{
if ( VerifyGC( state ) )
{
int type = pvSrc.ReadByte();
int num1 = pvSrc.ReadInt32();
Console.WriteLine( "God Client: {0}: Game central moniter", state );
Console.WriteLine( " - Type: {0}", type );
Console.WriteLine( " - Number: {0}", num1 );
pvSrc.Trace( state );
}
}