public static void PartyMessage( NetState state, PacketReader pvSrc )
{
if ( state.Mobile == null )
return;
switch ( pvSrc.ReadByte() )
{
case 0x01: PartyMessage_AddMember( state, pvSrc ); break;
case 0x02: PartyMessage_RemoveMember( state, pvSrc ); break;
case 0x03: PartyMessage_PrivateMessage( state, pvSrc ); break;
case 0x04: PartyMessage_PublicMessage( state, pvSrc ); break;
case 0x06: PartyMessage_SetCanLoot( state, pvSrc ); break;
case 0x08: PartyMessage_Accept( state, pvSrc ); break;
case 0x09: PartyMessage_Decline( state, pvSrc ); break;
default: pvSrc.Trace( state ); break;
}
}