public override void CriminalAction( bool message )
{
base.CriminalAction( message );
if ( Controlled || Summoned )
{
if ( m_ControlMaster != null && m_ControlMaster.Player )
m_ControlMaster.CriminalAction( false );
else if ( m_SummonMaster != null && m_SummonMaster.Player )
m_SummonMaster.CriminalAction( false );
}
}