public override void OnSpeech( SpeechEventArgs e )
{
InhumanSpeech speechType = this.SpeechType;
if ( speechType != null && speechType.OnSpeech( this, e.Mobile, e.Speech ) )
e.Handled = true;
else if ( !e.Handled && m_AI != null && e.Mobile.InRange( this, m_iRangePerception ) )
m_AI.OnSpeech( e );
}