Server.Mobiles.BaseCreature.ResurrectPet C# (CSharp) Méthode

ResurrectPet() public méthode

public ResurrectPet ( ) : void
Résultat void
        public virtual void ResurrectPet()
        {
            if ( !IsDeadPet )
                return;

            OnBeforeResurrect();

            Poison = null;

            Warmode = false;

            Hits = 10;
            Stam = StamMax;
            Mana = 0;

            ProcessDeltaQueue();

            IsDeadPet = false;

            Effects.SendPacket( Location, Map, new BondedStatus( 0, this.Serial, 0 ) );

            this.SendIncomingPacket();
            this.SendIncomingPacket();

            OnAfterResurrect();

            Mobile owner = this.ControlMaster;

            if ( owner == null || owner.Deleted || owner.Map != this.Map || !owner.InRange( this, 12 ) || !this.CanSee( owner ) || !this.InLOS( owner ) )
            {
                if ( this.OwnerAbandonTime == DateTime.MinValue )
                    this.OwnerAbandonTime = DateTime.Now;
            }
            else
            {
                this.OwnerAbandonTime = DateTime.MinValue;
            }

            CheckStatTimers();
        }

Usage Example

        public override void OnMovement(Mobile m, Point3D oldLocation)
        {
            if (!m.Frozen && DateTime.Now >= m_NextResurrect && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
            {
                if (m.IsDeadBondedPet)
                {
                    m_NextResurrect = DateTime.Now + ResurrectDelay;

                    if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
                    {
                        Say("I sense a spirt of an animal...somewhere.");
                    }
                    else
                    {
                        BaseCreature bc = m as BaseCreature;

                        bc.PlaySound(0x214);
                        bc.FixedEffect(0x376A, 10, 16);

                        bc.ResurrectPet();

                        Say("Rise my friend. I wish I could save every unfortunate animal.");
                    }
                }
            }
        }
All Usage Examples Of Server.Mobiles.BaseCreature::ResurrectPet
BaseCreature