RemoteTech.FlightComputer.attitudeReferenceToWorld C# (CSharp) Méthode

attitudeReferenceToWorld() public méthode

public attitudeReferenceToWorld ( UnityEngine.Vector3d vector, AttitudeReference reference ) : UnityEngine.Vector3d
vector UnityEngine.Vector3d
reference AttitudeReference
Résultat UnityEngine.Vector3d
        public Vector3d attitudeReferenceToWorld(Vector3d vector, AttitudeReference reference)
        {
            return attitudeGetReferenceRotation(reference) * vector;
        }