RemoteTech.FlightComputer.attitudeGetReferenceRotation C# (CSharp) Méthode

attitudeGetReferenceRotation() public méthode

public attitudeGetReferenceRotation ( AttitudeReference reference ) : Quaternion
reference AttitudeReference
Résultat UnityEngine.Quaternion
        public Quaternion attitudeGetReferenceRotation(AttitudeReference reference)
        {
            Quaternion rotRef = Quaternion.identity;
            switch (reference)
            {
                case AttitudeReference.ORBIT:
                    rotRef = Quaternion.LookRotation(velocityVesselOrbitNorm, up);
                    break;
                case AttitudeReference.ORBIT_HORIZONTAL:
                    rotRef = Quaternion.LookRotation(Vector3d.Exclude(up, velocityVesselOrbitNorm), up);
                    break;
                case AttitudeReference.SURFACE_NORTH:
                    rotRef = rotationSurface;
                    break;
                case AttitudeReference.SURFACE_VELOCITY:
                    rotRef = Quaternion.LookRotation(velocityVesselSurfaceUnit, up);
                    break;
                case AttitudeReference.CURFRAME:
                    if(vessel.altitude > vessel.mainBody.maxAtmosphereAltitude)
                        rotRef = Quaternion.LookRotation(velocityVesselOrbitNorm, up);
                    else
                        rotRef = Quaternion.LookRotation(velocityVesselSurfaceUnit, up);
                    break;
            }
            return rotRef;
        }