RemoteTech.FlightComputer.Direction C# (CSharp) Méthode

Direction() public méthode

public Direction ( UnityEngine.Vector3d d, AttitudeReference referer ) : Quaternion
d UnityEngine.Vector3d
referer AttitudeReference
Résultat UnityEngine.Quaternion
        public Quaternion Direction(Vector3d d, AttitudeReference referer)
        {
            double ang_diff = Math.Abs(Vector3d.Angle(attitudeGetReferenceRotation(referer) * Target * Vector3d.forward, attitudeGetReferenceRotation(referer) * d));
            Vector3 up, dir = d;
            if ((ang_diff > 45))
            {
                up = attitudeWorldToReference(-vessel.ReferenceTransform.forward, referer);
            }
            else
            {
                up = attitudeWorldToReference(attitudeReferenceToWorld(Target * Vector3d.up, Reference), referer);
            }
            Vector3.OrthoNormalize(ref dir, ref up);
            return Quaternion.LookRotation(dir, up);
        }