public void AdjustSoundGain(double volume)
{
if (volume > 1)
volume = 1;
if (volume < 0)
volume = 0;
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
{
if (!sp.IsChildAgent)
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
});
}