public addForce ( SWIGTYPE_p_btVector3 force ) : void | ||
force | SWIGTYPE_p_btVector3 | |
Résultat | void |
public void addForce(SWIGTYPE_p_btVector3 force)
{
BulletSoftBodyPINVOKE.btSoftBody_addForce__SWIG_0(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(force));
if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
}
btSoftBody::addForce ( SWIGTYPE_p_btVector3 force, int node ) : void |