public void setGravity(SWIGTYPE_p_btVector3 acceleration)
{
BulletDynamicsPINVOKE.btRigidBody_setGravity(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(acceleration));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}