Summoner.IncreaseDifficulty C# (CSharp) Méthode

IncreaseDifficulty() public méthode

public IncreaseDifficulty ( ) : void
Résultat void
    public void IncreaseDifficulty()
    {
        Debug.Log("Diffuculty increased");
        minSpawn = Mathf.RoundToInt(minSpawn * 3 / 4f);
        maxSpawn = Mathf.RoundToInt(maxSpawn * 3 / 4f);
    }