Summoner.TrySpawn C# (CSharp) Méthode

TrySpawn() private méthode

private TrySpawn ( string animalName1, string animalName2, string animalName3 ) : void
animalName1 string
animalName2 string
animalName3 string
Résultat void
    public void TrySpawn(string animalName1, string animalName2, string animalName3)
    {
        bool hasSpawned = false;

        TestList.Clear();
        TestList.Add(0); TestList.Add(1); TestList.Add(2);

        while (TestList.Count > 0)
        {
            var i = random.Next(0, TestList.Count);
            var sp = SpawnPoints[TestList[i]];
            TestList.RemoveAt(i);

            var x = (int) Math.Floor(sp.transform.position.x);
            var z = (int) Math.Floor(sp.transform.position.z);

            if (TerrainGrid.IsWalkable(x, z))
            {
                Spawn(sp, animalName1, animalName2, animalName3);
                hasSpawned = true;
                break;
            }
        }

        if (!hasSpawned)
        {
            TestList.Add(3); TestList.Add(4);
            while (TestList.Count > 0)
            {
                var i = random.Next(0, TestList.Count);
                var sp = SpawnPoints[TestList[i]];
                TestList.RemoveAt(i);

                var x = (int)Math.Floor(sp.transform.position.x);
                var z = (int)Math.Floor(sp.transform.position.z);

                if (TerrainGrid.IsWalkable(x, z))
                {
                    Spawn(sp, animalName1, animalName2, animalName3);
                    hasSpawned = true;
                    break;
                }
            }
        }

        if (hasSpawned)
            networkView.RPC("ShowWords", RPCMode.All, animalName1, animalName2, animalName3);
        else
            Debug.Log("No more space to spawn!");
    }