Summoner.Hurt C# (CSharp) Méthode

Hurt() private méthode

private Hurt ( float amount ) : void
amount float
Résultat void
    public void Hurt(float amount)
    {
        Health -= amount;
        if (Health <= 0)
        {
            Health = 0;
            if (Die != null && GameFlow.State == GameState.Gameplay)
            {
                Die();
                GetComponentInChildren<Renderer>().material.mainTexture = deadSprite;
                foreach (var s in TerrainGrid.Instance.Summoners.Values)
                {
                    var plane = s.gameObject.FindChild("GlowPlane");
                    if (s.PlayerId == (NetworkBootstrap.Instance.IsServer ? TerrainGrid.ServerPlayerId : TerrainGrid.ClientPlayerId))
                    {
                        plane.renderer.enabled = true;
                        glowPlane.renderer.material.SetColor("_TintColor", new Color(0, 0, 0, 0));
                    }
                }
                hasDied = true;
            }
        }

        audio.PlayOneShot(hurtSound);

        HasTakenDamage = true;
        TaskManager.Instance.WaitFor(0.5f).Then(() => { HasTakenDamage = false; });
    }