void Spawn(SpawnPoint spawnPoint, string animalName1, string animalName2, string animalName3)
{
var totemGo = Network.Instantiate(TotemPrefab, spawnPoint.transform.position, Quaternion.identity, 0) as Totem;
totemGo.networkView.RPC("AddAnimal", RPCMode.All, animalName1);
if (!string.IsNullOrEmpty(animalName2)) totemGo.networkView.RPC("AddAnimal", RPCMode.All, animalName2);
if (!string.IsNullOrEmpty(animalName3)) totemGo.networkView.RPC("AddAnimal", RPCMode.All, animalName3);
totemGo.SetOwner(PlayerId);
totemGo.networkView.RPC("SetOwner", RPCMode.Others, PlayerId);
}