//in Terraria.Lighting.PreRenderPhase add local closer variable and after setting music box
// call TileLoader.NearbyEffects(n, num17, type, closer);
public static void NearbyEffects(int i, int j, int type, bool closer)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.NearbyEffects(i, j, closer);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.NearbyEffects(i, j, type, closer);
}
}