public NearbyEffects ( int i, int j, bool closer ) : void | ||
i | int | |
j | int | |
closer | bool | |
return | void |
public virtual void NearbyEffects(int i, int j, bool closer)
{
}
//in Terraria.Lighting.PreRenderPhase add local closer variable and after setting music box // call TileLoader.NearbyEffects(n, num17, type, closer); public static void NearbyEffects(int i, int j, int type, bool closer) { ModTile modTile = GetTile(type); if (modTile != null) { modTile.NearbyEffects(i, j, closer); } foreach (GlobalTile globalTile in globalTiles) { globalTile.NearbyEffects(i, j, type, closer); } }