Terraria.ModLoader.ModTile.CreateDust C# (CSharp) Method

CreateDust() public method

public CreateDust ( int i, int j, int &type ) : bool
i int
j int
type int
return bool
		public virtual bool CreateDust(int i, int j, ref int type)
		{
			type = dustType;
			return true;
		}

Usage Example

Ejemplo n.º 1
0
        //in Terraria.WorldGen.KillTile replace if (num15 >= 0) with
        //  if(TileLoader.CreateDust(i, j, tile.type, ref num15) && num15 >= 0)
        public static bool CreateDust(int i, int j, int type, ref int dustType)
        {
            foreach (GlobalTile globalTile in globalTiles)
            {
                if (!globalTile.CreateDust(i, j, type, ref dustType))
                {
                    return(false);
                }
            }
            ModTile modTile = GetTile(type);

            if (modTile != null)
            {
                return(modTile.CreateDust(i, j, ref dustType));
            }
            return(true);
        }