//in Terraria.WorldGen.KillTile replace if (num15 >= 0) with
// if(TileLoader.CreateDust(i, j, tile.type, ref num15) && num15 >= 0)
public static bool CreateDust(int i, int j, int type, ref int dustType)
{
foreach (GlobalTile globalTile in globalTiles)
{
if (!globalTile.CreateDust(i, j, type, ref dustType))
{
return(false);
}
}
ModTile modTile = GetTile(type);
if (modTile != null)
{
return(modTile.CreateDust(i, j, ref dustType));
}
return(true);
}