//in Terraria.Main.Draw after if statement checking whether texture2D is null call
// TileLoader.PostDraw(j, i, type, Main.spriteBatch);
public static void PostDraw(int i, int j, int type, SpriteBatch spriteBatch)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.PostDraw(i, j, spriteBatch);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.PostDraw(i, j, type, spriteBatch);
}
}