SpriteEditor.Gui.GuiMessages.sceneAddSignedColorOp C# (CSharp) Method

sceneAddSignedColorOp() public method

public sceneAddSignedColorOp ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void
        public void sceneAddSignedColorOp(Window callingWindow)
        {
            foreach (Sprite sprite in GameData.Scene.Sprites)
                sprite.ColorOperation = TextureOperation.AddSigned;
        }