public static Vector3 ClosestPointOnTriangle ( Vector3[] triangle, Vector3 point ) { return ClosestPointOnTriangle (triangle[0],triangle[1],triangle[2],point); }
public override Vector3 ClosestPointOnNode(Vector3 p) { Int3 a, b, c; GetVertices(out a, out b, out c); return(Polygon.ClosestPointOnTriangle((Vector3)a, (Vector3)b, (Vector3)c, p)); }