/** Returns if the point is inside the node in XZ space */
public bool ContainsPoint(MeshNode node, Vector3 pos)
{
if (Polygon.IsClockwise((Vector3)vertices[node.v1], (Vector3)vertices[node.v2], pos) && Polygon.IsClockwise((Vector3)vertices[node.v2], (Vector3)vertices[node.v3], pos) && Polygon.IsClockwise((Vector3)vertices[node.v3], (Vector3)vertices[node.v1], pos))
{
return(true);
}
return(false);
}