Pathfinding.Polygon.IntersectionPointOptimized C# (CSharp) Method

IntersectionPointOptimized() public static method

public static IntersectionPointOptimized ( Vector3 start1, Vector3 dir1, Vector3 start2, Vector3 dir2 ) : Vector3
start1 Vector3
dir1 Vector3
start2 Vector3
dir2 Vector3
return Vector3
		public static Vector3 IntersectionPointOptimized (Vector3 start1, Vector3 dir1, Vector3 start2, Vector3 dir2) {
			
			float den = dir2.z*dir1.x - dir2.x * dir1.z;
			
			if (den == 0) {
				return start1;
			}
			
			float nom = dir2.x*(start1.z-start2.z)- dir2.z*(start1.x-start2.x);
			
			float u = nom/den;
			
			return start1 + dir1*u;
		}
		

Same methods

Polygon::IntersectionPointOptimized ( Vector3 start1, Vector3 dir1, Vector3 start2, Vector3 dir2, bool &intersects ) : Vector3

Usage Example

Ejemplo n.º 1
0
            public Vector3 Intersection(LocalAvoidance.HalfPlane hp)
            {
                Vector3 dir  = Vector3.Cross(this.normal, Vector3.up);
                Vector3 dir2 = Vector3.Cross(hp.normal, Vector3.up);

                return(Polygon.IntersectionPointOptimized(this.point, dir, hp.point, dir2));
            }
All Usage Examples Of Pathfinding.Polygon::IntersectionPointOptimized