public static bool ContainsPoint(TriangleMeshNode node, Vector3 pos, Int3[] vertices)
{
if (!Polygon.IsClockwiseMargin((Vector3)vertices[node.v0], (Vector3)vertices[node.v1], (Vector3)vertices[node.v2]))
{
Debug.LogError("Noes!");
}
return(Polygon.IsClockwiseMargin((Vector3)vertices[node.v0], (Vector3)vertices[node.v1], pos) && Polygon.IsClockwiseMargin((Vector3)vertices[node.v1], (Vector3)vertices[node.v2], pos) && Polygon.IsClockwiseMargin((Vector3)vertices[node.v2], (Vector3)vertices[node.v0], pos));
}