public static ClosestPointOnTriangle ( Vector3 triangle, Vector3 point ) : Vector3 | ||
triangle | Vector3 | |
point | Vector3 | |
Résultat | Vector3 |
public static Vector3 ClosestPointOnTriangle ( Vector3[] triangle, Vector3 point ) {
return ClosestPointOnTriangle (triangle[0],triangle[1],triangle[2],point);
}
Polygon::ClosestPointOnTriangle ( Vector3 tr0, Vector3 tr1, Vector3 tr2, Vector3 point ) : Vector3 |
public override Vector3 ClosestPointOnNode(Vector3 p) { Int3 a, b, c; GetVertices(out a, out b, out c); return(Polygon.ClosestPointOnTriangle((Vector3)a, (Vector3)b, (Vector3)c, p)); }