public GetHeadRotation ( bool bMirroredMovement ) : |
||
bMirroredMovement | bool | If set to |
return |
public Quaternion GetHeadRotation(bool bMirroredMovement)
{
Vector3 rotAngles = bGotHeadRot ? headRot.eulerAngles : Vector3.zero;
if (bMirroredMovement)
{
rotAngles.x = -rotAngles.x;
rotAngles.z = -rotAngles.z;
}
else
{
rotAngles.x = -rotAngles.x;
rotAngles.y = -rotAngles.y;
}
return Quaternion.Euler(rotAngles);
}
FacetrackingManager::GetHeadRotation ( long userId, bool bMirroredMovement ) : |