Kinect.FacetrackingManager.CreateFaceModelMesh C# (CSharp) Method

CreateFaceModelMesh() private method

private CreateFaceModelMesh ( ) : void
return void
        private void CreateFaceModelMesh()
        {
            if (faceModelMesh == null)
                return;

            int iNumTriangles = sensorData.sensorInterface.GetFaceModelTrianglesCount();
            if (iNumTriangles <= 0)
                return;

            int[] avModelTriangles = new int[iNumTriangles];
            bool bGotModelTriangles = sensorData.sensorInterface.GetFaceModelTriangles(mirroredModelMesh, ref avModelTriangles);

            if (!bGotModelTriangles)
                return;

            int iNumVertices = sensorData.sensorInterface.GetFaceModelVerticesCount(0);
            if (iNumVertices < 0)
                return;

            avModelVertices = new Vector3[iNumVertices];
            bGotModelVertices = sensorData.sensorInterface.GetFaceModelVertices(0, ref avModelVertices);

            if (!bGotModelVertices)
                return;

            Vector2[] avModelUV = new Vector2[iNumVertices];

            //Quaternion faceModelRot = faceModelMesh.transform.rotation;
            //faceModelMesh.transform.rotation = Quaternion.identity;

            Mesh mesh = new Mesh();
            mesh.name = "FaceMesh";
            faceModelMesh.GetComponent<MeshFilter>().mesh = mesh;

            mesh.vertices = avModelVertices;
            mesh.uv = avModelUV;
            mesh.triangles = avModelTriangles;
            mesh.RecalculateNormals();

            //faceModelMesh.transform.rotation = faceModelRot;

            bFaceModelMeshInited = true;
        }