public GetHeadPosition ( bool bMirroredMovement ) : Vector3 | ||
bMirroredMovement | bool | If set to |
return | Vector3 |
public Vector3 GetHeadPosition(bool bMirroredMovement)
{
Vector3 vHeadPos = bGotHeadPos ? headPos : Vector3.zero;
if (!bMirroredMovement)
{
vHeadPos.z = -vHeadPos.z;
}
return vHeadPos;
}
FacetrackingManager::GetHeadPosition ( long userId, bool bMirroredMovement ) : Vector3 |