public RevoluteJoint ( Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, bool useWorldCoordinates = false ) : System | ||
bodyA | Body | The first body. |
bodyB | Body | The second body. |
anchorA | Vector2 | The first body anchor. |
anchorB | Vector2 | The second anchor. |
useWorldCoordinates | bool | Set to true if you are using world coordinates as anchors. |
return | System |
RevoluteJoint::RevoluteJoint ( ) : System | |
RevoluteJoint::RevoluteJoint ( Body bodyA, Body bodyB, Vector2 anchor, bool useWorldCoordinates = false ) : System |