FarseerPhysics.Dynamics.Joints.RevoluteJoint.RevoluteJoint C# (CSharp) Method

RevoluteJoint() private method

private RevoluteJoint ( ) : System
return System
		internal RevoluteJoint()
		{
			jointType = JointType.Revolute;
		}

Same methods

RevoluteJoint::RevoluteJoint ( Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, bool useWorldCoordinates = false ) : System
RevoluteJoint::RevoluteJoint ( Body bodyA, Body bodyB, Vector2 anchor, bool useWorldCoordinates = false ) : System