public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
if (revealedCard == null)
{
return;
}
currentPlayer.MoveRevealedCardToHand(revealedCard);
int maxReturnCount = 1;
if (currentPlayer.Hand.CountWhere(card => card.Equals(revealedCard)) > 1)
{
maxReturnCount++;
}
int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
returnCount = Math.Min(returnCount, maxReturnCount);
returnCount = Math.Max(returnCount, 0);
for (int i = 0; i < returnCount; ++i)
{
currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
}
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
if (!otherPlayer.IsAffectedByAttacks(gameState))
{
otherPlayer.GainCardFromSupply(gameState, revealedCard);
}
}
}